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Using your Camera Oculus, banish ghosts from cursed places before they can kill again.

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Shudderspeed is a one page TTRPG that uses cameras as the core resolution mechanic.

Draw fast, snap shots, and yell 'Banishment!' before the ghosts get too close.

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Expansions:

  • Lens Flair adds character progression and a way of searching for items
  • Darkroom adds a cursed camera manufacturing business to explore
  • Snapshot adds a dangerous technique for exploring the last memories of ghosts
  • Pose Ref is a resource for creating characters that fit the lonely tone of the game
  • Moving Subject adds rules for escaping from ghosts
  • Old Haunts is a resource for quickly generating haunted locations
  • Shudder Crisis transforms the game's genre from atmospheric camera horror to fast-paced arcade cabinet shooter and adds support for games with 100+ players
  • Amateur Photographers' Guide improves the game's support for third party content, and gives advice on how to hack the system to produce your own material
  • Shudderspeed Complete includes all of the expansions above, and adds several new modes and resources 

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And check out these cool third party expansions:

  • Ghost-Shot Boke by Mundos Infinitos is a full reimagining of Shudderspeed with custom art and solo game mechanics
  • Phasmotography by KintaroTPC is another standalone game in which you perfectly calibrate a camera's settings to banish ghosts
  • Shudder Speed (ier) by Starshine Scribbles adds new variant rules and ghost types
  • Long Exposure by K-Ramstack is a setting guide and bestiary that adds a heap of new ghosts
  • Fatal Subject by jackburtonmysteries adds scavenger hunt mechanics to Shudderspeed's regular gameplay
  • Among Old Trees by magenta bird is an adventure site and a set of unique phantasms that inhabit it
  • Self Portraiture by E5Burrito is a variant HP system that involves tearing up pieces of a photograph

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Updates:

  • 6.14.22: There's now two 'shooting styles' for taking photos of ghosts, Banishment Film can be restocked, some rules are clarified. Also a super embarrassing typo has been corrected.
  • 7.2.22: Added a high contrast Readability Version in case the blue text on a black background is causing readability issues
  • 7.3.22: Completely revised visuals, merged Readability Version into main.
StatusReleased
CategoryPhysical game
Rating
Rated 4.9 out of 5 stars
(15 total ratings)
Authorkumada1
GenreRole Playing
Tagscamera, exorcism, Horror, One-page, Survival Horror, Tabletop role-playing game

Download

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Click download now to get access to the following files:

Shudderspeed 6.14.22.pdf 376 kB

Comments

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(+1)

Hello, is "Resting in a place of safety restocks your Banishment Film" means one or two banishment films are automatically generated in the camera, or the use  of Item Fill Roll must in place of safety? Thank you!

Good question! When you rest, if you have less than 2 Banishment Film, you refill back to 2 Banishment Film.

(+1)

Definitely going to try playing this for spooky season! Do you think there's a maximum number of players this game can comfortably support?

(+1)

Depending on which expansions you use and how much space you have, 1--6 players is probably the most comfortable group size.

That said, if you have a huge crew of players, it's probably still pretty balanced. 9 players *can* defeat a 9 hits ghost in a single volley, but that many players trying to take pictures at once is going to be a little chaotic, and might cause some of them to miss. Likewise, 9 players will pretty much always take down a 1 hit ghost in a single round, but with the way the rules are written some of them may still miss and take damage in the process.

If you want to put the pressure on a 9 player group, have them fight three 1 hit ghosts back to back, rather than one 3 hit ghost.

(+1)

Essentially, the fewer players you have, the Fatal Frame-ier it is.

The more players you have, the Ghostbusters-ier it is.

I tend to prefer GMing for smaller group sizes, but if you trust all the players to keep track of their own HP totals and you have the scenario totally on rails, you could probably run it for a whole conference room.

In that case it'd probably feel like Time Crisis or Silent Scope.

(+1)

Fantastic, thank you for the comprehensive answer!

(+1)

This got me excited enough to put together my first itch project, thank you! :) I could feel all the Fatal Frame chills.

(+1)

Whoah! I'll check it out right away!

(+2)

This game has no business being this good, and I am so glad you put this together ((And am very excited to run this at some point))

(+1)

Thanks!

(+1)

I am not going to play this.

I AM going to make it the core ghost-exorcising mechanic in an episode of another game, and explain how it works about forty minutes before suddenly waving the statue around for a few seconds. This brings the idea of setting the tone for a horror game with props / atmosphere to a whole new level. Well done!

Heck yeah! I'm happy to have provided a fun minigame!

(+1)

A spooky snapshot of a role-playing game. I really like the idea behind physically contesting with your GM in combat.

(+1)

Thank you!