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A village stricken by tragedy. A group of plucky young fishers. An ancient region, reclaimed by nature, and the wish-granting fish that waits at the heart of it.

Welcome to Rod, Reel, & Fist.

  • A Tabletop Fishing RPG?! Rod, Reel, & Fist is 280+ pages of tabletop fishing adventure. Players take on the roles of heroic fishers trying to save their village by making a truly legendary catch.
  • Everyone Can Play: Rod, Reel, & Fist is suitable for all ages, and its dice system makes all failures into temporary setbacks. At the same time, it's built to scale up and provide a challenge for seasoned players, and it comes with a host of alternate settings that reflavor the game as a space opera, cyberpunk adventure, or a martial arts odyssey.
  • Simple But Deep: Catch fish and ward off hostile animals using a "rock, paper, scissors, dice" combat system that relies on clever resource management, reading your opponent, weighing risk versus reward, and knowing when to step back and let your teammates help.
  • Build Your World: Easy-to-follow rules help you to design your own setting---either by yourself or collaboratively with your friends.
  • Endless Adventure: The book comes with six scenarios, including an introductory sandbox, a tournament, a fishing journey, a timeloop, and a tower defense minigame where the players protect their town against hundreds of eels. Also included is the roguelike Legacy Mode, which expands the game by adding an evolving adventuring region to which the players must return multiple times in order to fully conquer it.
  • Beach Episode Compatible: Splice Rod, Reel, & Fist into your current campaign for a light-hearted sidequest or a hot-blooded mini tournament arc.


    To Order A Print Copy, Go Here:
  • Rodreel Softcover

    Other Cool Fishgames By Other Cool Folks:
  • https://riverhousegames.itch.io/this-is-a-game-about-fishing
  • https://wastelandofenchantment.itch.io/a-mosaic-strict-fishing-trip

Purchase

Buy Now$13.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $13 USD. You will get access to the following files:

Rod, Reel, & Fist PDF 2.11.20.pdf 41 MB
RRF character sheet.pdf 18 kB
RRF setting sheet.pdf 18 kB
slaughter eel cards.pdf 3 MB

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Comments

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(+1)

This TRPG is really astounding. It took me a few days to get through it all, many of the sections need time to sit and digest with you. 

As someone who has never fished in a meaningful way, it is hard for me to picture how to make the fish combat exciting without immediately falling back into the outlandish and goofy, though eventually that's where you'd want to take the game with the nature of the mid level fish (I adore the concept and art of the Panfish). The combat and story tools feels straightforward, as it was designed to be. A quest to capture a legendary fish is a one track plot, and the doubt of 'is it magical are not?' are irrelevant when players have to catch it to win. 

The number of fishing techniques and limited variety in types of fishers were a little disappointing too, I would have loved to see more, and more mechanics to support solving problems beyond fighting on land or water.

But when I was doubting the game's variety, I was blown away by the sheer creativity of the settings, play options, and adventures. It's a wonderful showcase of all the ways you can twist the system into something new, easily packed with replayability and originality. The bestiary and fishiary is so rich with fresh ideas, it makes me wish that the fisher types and techniques could have had that level of detailed description.

With the volume of settings and modules, there really is something for everyone here, no matter how little you think of fishing. Even if just using this TRPG to fuel your D&D5e beach episode, you won't be disappointed at all. In fact, prepare for that game to take a new direction after you introduce a little Rod, Reel, & Fish into it.

Thank you for the review!

More fishing techniques and fisher types are planned in a supplement, as well as some variant rules for combat. They were definitely the trickiest thing for me to write, but I'll double down on them and make sure I have a good quantity.

(+1)

Fun game, but the table of contents is 20 pages long (it has an entry, usually multiple entries for every single page from 36-284). That seems more appropriate for an index at the back of the book.

Yeah, it's pretty beefy. This was my first go at doing layout for a project, and I did want to frontload all the section headings I could in the ToC, but there's probably a better way I can walk the line between it being comprehensive and it feeling bloated.