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(+1)

A very cool reimaging of FIST. Rather than call out all the elements I like that are addressed in other reviews, I’ll point to two additional parts that I think are well-crafted.

First, the SPIRITUALISM vs INDUSTRIALIZATION dichotomy is a great way of balancing two competing elements that players will likely want to explore and perfectly encapsulates the underlying theme.

And, although described as a “gimmick,” delaying the wolf reveal sets up fun roleplay opportunities. Admittedly, the title and stats are on the nose, but with the prevalence of abbreviations and random powers throughout FIST, there’s a good chance that many players (even experienced gamers and storytellers) will not see the twist coming and be surprised.

Thanks! I'm glad you enjoyed it!

(1 edit) (+1)

Here I thought I had a remote chance to win the FIST Jam...then R Kelly comes out with this  beauty of a reimagining / supplement.

It can serve as either, providing alternate PC types for play in their own unique circumstances or for merging into a more standard FIST unit. The most wonderful thing is how the modified mechanics of play, in particular stat checks and character advancements, both promise a unique experience AND allow co-play with more traditional / core rulebook tactical espionage personnel. Compatible differences make unique characters who can still hang, or who can be the focus of their own stories. Fantastic!

(+2)

Thank you for the praise! Although I will be flabbergasted if this wins the jam. Everyone always submits super cool stuff.

(+3)

"Overall #1" : Called it! Congratulations!

(+2)

What?! No! How?!