Is there a ttrpg included in here about climbing a cyber city tower, where the characters can not be directly controlled? With everyone as a GM describing the world around them?
I just want to make sure I'm not mistaken as I thought you made a game by that design. Why can't I remember the name?
I was afraid I was either going insane or it was unlisted.
I like your stuff! I plan to do some archive work soon, once I play any of the many games in my hold at least once, because I spotted you through your reviews on the site.
Also, can't wait for more Dracula drama as you made some games that make me tolerate vampires a little more.
I once had an old half-broken F150 that wouldn't die. The solenoid kept going out on me, so I'd jump-start it by shorting out the unit with a big ole' screwdriver. Sometimes instead of starting the engine would freeze up and refuse to turn over and I'd have to crawl under it and, reversing my grip on the screwdriver, use the handle to bang away at specific parts of the undercarriage to free the frozen components. The steering wheel was a little loosy-goosy, so I kept a spare ViseGrip in the glovebox - if the wheel ever fell off, I could clamp onto the exposed shaft and shove the screwdriver into the loop at the end of the ViseGrip, driving home with the screwdriver handle in hand, something like forklift-style steering. I kept that screwdriver squirreled away in a dry part of the truck's bed, so if I ever locked my keys in the car I could smash the window easy-peasy.
Sprinting Owl's stuff reminds me of my old screwdriver. Tight packages with just a billion little mechanics, inspirational bits, microsystems and hacks that can keep your TTRPG endeavors running, interesting, and vaguely threatening. I've bought a bunch of the items included in this bundle separately already, and it's still a steal for me at $13. It's probably something you should buy too.
If I was stuck on a deserted island with one RPG PDF, I would desperately hope it was this one.
Sprinting Owl is probably the most prolific game designer I've encountered on Itch since I started following the sphere last year. Every time I look there is a new game with an exciting concepts and thoughtful design.
This collection is organized by vibe so no matter what you are in the mood for its extremely easy to find something to play everytime you open the book.
If you are looking for something with nearly infinite replayability or want to learn more about what RPGs can be when you venture beyond mainstream tropes, this is a must buy.
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Is there a ttrpg included in here about climbing a cyber city tower, where the characters can not be directly controlled? With everyone as a GM describing the world around them?
I just want to make sure I'm not mistaken as I thought you made a game by that design. Why can't I remember the name?
There is! But it's not in this collection. You're looking for Gods In Decay (https://kumada1.itch.io/gods-in-decay), which will be in vol 2.
Oh thank you!
I was afraid I was either going insane or it was unlisted.
I like your stuff! I plan to do some archive work soon, once I play any of the many games in my hold at least once, because I spotted you through your reviews on the site.
Also, can't wait for more Dracula drama as you made some games that make me tolerate vampires a little more.
Glad to hear it!
This is so sick, that I now have the flu.
Unintended side effect, I'll patch it out.
A monumental achievement.
Certainly a monumental layout. Half of the original afpub files for these things were held together with string and optimism.
I once had an old half-broken F150 that wouldn't die. The solenoid kept going out on me, so I'd jump-start it by shorting out the unit with a big ole' screwdriver. Sometimes instead of starting the engine would freeze up and refuse to turn over and I'd have to crawl under it and, reversing my grip on the screwdriver, use the handle to bang away at specific parts of the undercarriage to free the frozen components. The steering wheel was a little loosy-goosy, so I kept a spare ViseGrip in the glovebox - if the wheel ever fell off, I could clamp onto the exposed shaft and shove the screwdriver into the loop at the end of the ViseGrip, driving home with the screwdriver handle in hand, something like forklift-style steering. I kept that screwdriver squirreled away in a dry part of the truck's bed, so if I ever locked my keys in the car I could smash the window easy-peasy.
Sprinting Owl's stuff reminds me of my old screwdriver. Tight packages with just a billion little mechanics, inspirational bits, microsystems and hacks that can keep your TTRPG endeavors running, interesting, and vaguely threatening. I've bought a bunch of the items included in this bundle separately already, and it's still a steal for me at $13. It's probably something you should buy too.
I experienced a moment of palpable relief when I discovered my writing was the screwdriver and not the F-150 in this anecdote.
(Thank you for the fantastic review! I'm glad you liked these games!)
If I was stuck on a deserted island with one RPG PDF, I would desperately hope it was this one.
Sprinting Owl is probably the most prolific game designer I've encountered on Itch since I started following the sphere last year. Every time I look there is a new game with an exciting concepts and thoughtful design.
This collection is organized by vibe so no matter what you are in the mood for its extremely easy to find something to play everytime you open the book.
If you are looking for something with nearly infinite replayability or want to learn more about what RPGs can be when you venture beyond mainstream tropes, this is a must buy.
Whoah, thank you. This is really kind!
I second this. Truly a creative juggernaut in the space, and someone that inspires me as a dev. I’ll make sure to snag this when I can!