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Simply wonderful. This may be the most concise, hackable OSR/D&D house rule I've seen. Brings Dungeon World esque bonds into play, with a really clever and simple cost/benefit game. I imagine that the social pressure to reciprocate is thematically spot on. 


I've read dozens of pages of 'how to make mealtime in the dungeon mechanically interesting' hacks, but this is the only one likely to actually make it to my table. Seriously, check this out - all the bits and pieces scream to be reutilized in other aspects, so even if the tea time theme does nothing for you there's probably something here inspirationally for you.


(Lots of respect for figuring out that "inverted Depletion Die" makes a leveling mechanic. Of COURSE it does!)

Whoah, thank you! I'm happy if the tech here is useful for other folks.