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Now Available In Print! Strays Softcover and Strays Hardcover

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Strays is a 246 page tabletop rpg about changelings---the children of two fae courts---caught in between the pull of the mortal and fae worlds.

Choose between eight Courts, take special powers, befriend buildings, wander between worlds, and try to get by in a setting where everyone wants you to grow up and pick a side.

There are rules for physical, social, and magical combat. Detailed writeups of the eight Realms of faerie. An overhaul of the regular PbtA rules. GMing advice. A sample scenario. Rules for burning yourself out and becoming an NPC. A shared hangout spot for the party. And more.

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CW - Abandonment, absent parents, harm to children, mental illness, mistreatment by institutions, violence, the supernatural, compulsion, abduction, forced labor, some references to cannibalism, all at a level of graphicness that might be expected from a YA novel.

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Updates:

  • 3.17.23: Capitalized *many* articles in section headings, removed an incorrect bookmark, adjusted the slightly too modern phrasing of "Got Your Back Bro", removed the "Ltd" from Daedalus Innovatia (as far as I could tell Ltd as a business concept dates back to the late 1800s, but it felt too modern in context), page border made 20% less intrusive
  • 8.7.25: Added regular and form fillable character sheets as separate downloads.

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Get this game and 31 more for $0.00 USD
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In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Strays 3.17.23b.pdf 34 MB
Strays Character Sheet.pdf 94 kB
Form Fillable Strays Character Sheet.pdf 106 kB

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Comments

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(1 edit) (+1)

Strays

Overall Score: ♥♥♥♥♥♥♥♥♥♡ 9/10 A New Faevorite

(Disclaimer: I’m writing this review after having read the book. I have not at this moment run any games with it.)

Strays is one of the most outstanding RPG source-books of my last few months. Perhaps even the whole year-to-date. I expect anyone who picks up this book will find it hard to put down, after learning the basics. They are a decent introduction to the PbtA system, if you haven’t read about it before. But if you do know about it, skip to page 31 for the magic to begin.

World Building: ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ 10/10 Enchanting

Strays is strongest in its descriptions of the other worlds and their inhabitants. In a brilliant departure from the usual “Basically immortal humans bound by arcane rules” depictions of Fae presented in most modern media, kumada1 depicts them as bound by very few hard rules, but rather driven by unique motivations and customs.

Gloomfae love secrets, but they wouldn’t collect intelligence to become information brokers, nor would they use their extensive powers of stealth and illusion to assassinate people. Remnantfae have a rather unorthodox view of having guests and generally prefer to contemplate the vast stretches of past and future (while completely neglecting the minutia of the present,) which feels appropriate for beings virtually incapable of dying. Conversely the Bloomfae of The Court Of Leaves And Mockery live fast lives without fear of (unusually frequent) death, and will fight in Flowers Wars for, frankly, inane causes (or just for the love of the fight.)

Complementing the faerie courts is a wealth of other creatures and organizations (from the artificially created sentient Fetches and mercurial Goblins, to the reality defying Halfborn and the ghosts of houses. And, of course, the National Paranormal Security Task-force – US Government can’t let the Reds win the Faerie Gap¹, now can they?)

Even if you never see yourself running this specific game, I would still recommend giving the second half of the book a read, just for the inspiration.

Visual Presentation: ✿ ✿ ✿ ✿ ✿ ✿ ✿ ❀ ❀ ❀ 7/10 Has its moments

The design is quite solid, for an indie publication, but I do have 2 nitpicks.

The smaller one is that the book could use better separation between the Player and GM parts. The player facing part of the book (Basics, World At A Glance, Character Creation, Combat and Equipment chapters) is interrupted in the middle by a chapter on GMing. Conversely, the chapter on 1950s America could be moved from the rest of the material, as that is the world the PCs (who loved there for over a decade) are expected to be well familiar with. The worst offense here is that players are sent to pick their special moves and burdens into a full section on faerie courts. While I do understand the separation between player and character knowledge, I feel this is a disservice to the process of discovery of this wonderful world.

The other is the artwork. The full color photos of nature that precede each chapter (and especially each of the 7 season-themed realms) work well. On the other hand, the drawings seem unrelated to the text, and they work the better, the more they are abstract (the flowers are nice too, even if they don’t match the described realm most of the time.)

Oh, and the page numbers in the PDF are off by one.

Mechanics: X/X Outside my competence 

I have yet to run a game Power by the Apocalypse, so while I feel I have a good understanding of the theory, I don’t have the practical feel for it. With that in mind I do not feel it is my place to judge the exact mechanical twists this game adds to the basics.

 “Faerie Gap” is actually not mentioned in the book, but with the Cold War kicking into high gear, its likely to be one of the motivations.

Thank you for the incredibly kind review!

Also, yeah, the PDF counts the cover as the first page, so the PDF's page count will always be one off from the actual page count.

(+1)

Adjusting page numbers is definitely possible within the PDF format. I don't know if this is helpful (I make my PDFs by exporting from a Word/Writer documents, so for me it wouldn't be,) but here's a wikiHow article about it:

https://www.wikihow.com/Renumber-a-PDF-Document
(The article is, sadly, for using Adobe Acrobat Pro)

(+1)

Dang. Still, that gives me hope that there might be some tech I can do post export. I'll experiment a bit and see if I can find a way to correct the numbering.

(2 edits) (+1)

Hi, kumada1, thank you for organizing the Review Something TTRPG Bundle. 

While I have certainly reviewed a few games in the past (unfortunately I used Itch's own Rate this game functionality most of the time, I should probably fix that,) I feel like this calls for some dedicated effort (and I need to make this effort public, so there's some accountability.) With that in mind here are the rules:

  • There are 16 days left until the Summer Solstice, so I will review 16 entries before midnight on 21.06.2026 GMT
    • This also happens to be half of them, which I find satisfying.
  • Every Sunday midnight, the appropriate amount of entries must be reviewed. In other words:
    • 2 reviews at 2026/06/07T00:00:00 UTC+0
    • 9 reviews at 2026/06/14T00:00:00 UTC+0
    • 16 reviews at 2026/06/21T00:00:00 UTC+0
  • I will start with this one, but the next 15 will be picked randomly.
  • Each review must:
    • Be at least 100 words long
      • While 100 words is nothing, it does mean that "Eh, it's arright" doesn't count as a review.
    • Be posted as a comment to the entry's page
    • Be the result of reading either the entire entry, or no less than 100 pages.
      • I know this is impossible to verify
    • Include a rating between 0 and 10, or a disclaimer that I don't feel qualified to rate the entry.
      • Generally this should be matched by me giving the game the appropriate star rating.

Feel free to call me out, if you see me slacking.

Whoah, that's a heck of a challenge. Good luck! I'll be rooting for you!

(+1)

It looks like I got caught in a trap of my own making.

While I have read 100 pages of strays, I really like what I'm reading and want to continue. But I also want to have 2 reviews out in 6 hours' time. I guess I'll have to skim the rest of the sections for now, so I have some knowledge of them, and do an update of the review after the solstice.

Yeah, that challenge is way harder with longer books. I would've taken one look at Strays' pagecount and set it aside for a different occasion.

(+2)

Were you inspired by Changeling the Lost or Changeling the Dreaming while writing this?

(+2)

Sort of the opposite. Those games already exist, so I was trying to intentionally write in a different direction so as not to step on their toes. They ended up still being an influence, but more in terms of defining what Strays wasn't going to be.

(+2)

now don't get me wrong, I absolutely love what you've done here. My only complaint is that I wish there was more like an expansion or supplement book. Alas then again most indie RPGs don't get enough traction to be able to make more. Other than that I love the fiction, I love how this setting is fully thought out and I just love the flavor of this book, I just want more lol.

(+1)

I'm glad you're enjoying it! I wasn't sure people would click with the setting or the premise, so I didn't have plans to expand it, but I'll give it more thought.

I'm also definitely open to folks writing their own material for Strays, and I'm happy to link on the page anything that's published.

(+2)

Hello! I am planning to bind my copy of strays into a physical hardback book, and I'm wondering where you looked for/found all the flower illustrations you've got on the bottom of the pages? I'd like to gather a bunch to put together into one sheet for the lining paper :)

(+2)

Hi! The illustrations were sourced from pixabay. If you search plants -> illustrations -> black and white, it should bring up a lot. They're free to use, no attribution required.

Alternatively, if you message me on twitter, I can figure out a way to send you the specific plant illustrations I used. It's about 30mb of files.

Thank you for the response! I don't have twitter and I'm happy to pick and choose from the whole collection myself :)

Ah, okay, do you have an email address you're comfortable posting here that I could reach you at? Or a discord?

(+1)

Realized belatedly that I misread your post. Please disregard my previous.

Also, if you're using pixabay, you may want to try a few related search terms. I think I got some of the illustrations by looking for, like, 'botany' and 'flowers' and such. They might not all be properly tagged as plants.

(+2)

Words can't really describe how excited I am to play this. It somehow seems to include all the things I've been obsessed with for a while - fae folklore, the 1950s, teen shenanigans... I love the game system and how adequate it seems to the folklore (i especially love the idea of bargaining), and the world is amazing! I'm so glad I found this gem.

Thank you! I'm glad you like it!

(+4)

Opens with minifiction? Yes. Love that.
Written so that someone who has never played a TTRPG could GM this? Yes. LOVE THAT.
Open, expansive, and fully realized setting? BABES, yes. It's gorgeous stuff.
I love how hard you have leaned into fairy lore in every single page. Not once do you miss an opportunity to drive the theme home.

If I had a single criticism it is this: I want to take your fancy border and cast it into the fires of mount doom. 100+ pages is too many pages for my eye to get caught on that thing.

(+2)

I am so sorry about the border! I wanted some kind of framing instead of just white space, and it fit with the antique faerie stories aesthetic. If you want, I can upload a version without the border.

(+4)

Don't you dare! Really, Kumada, if that's the best criticism I could come up with, you ought to be really proud of yourself. It DOES fit with the antique faerie aesthetic.
It is worth mentioning: my complaint was not that I don't like it, it's JUST that it's on every single page. If you ever do a new layout on this, I humbly suggest you consider finding a second or even a third border. Use them as visual signals that the kind of information you are about to present on a page is a different KIND of information. This kind of visual signal helps people find the information they're looking for at a glance, is all.
If you never do a new layout on this then just leave it as is. It's still very beautiful.

(+3)

I'd actually planned that for my original layout, and it ended up feeling kind of jumbled in its implementation. I have a whole folder full of public domain page borders from the attempt, and I just couldn't get it to work. Using the same page border gave the book a kind of a throughline, and then I used the seasonal photographs to indicate changes of content and tone between sections.

(+3)

While I don't have the same problem - I could just ignore it after a few pages - I do think it's a bit aggressive. I'd probably shrink it a bit, or try to soften it by greyscaling it or thinning the lines.

Wonderful game, the moves feel like a nice evolution  from other PbtA games.

(+1)

I'll tinker with it!

I've already found a few things I want to adjust, mostly small stuff like some prepositions missing capitalization in the ToC. I'll collect feedback and then make some changes.