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What is the "Strange Instrument" underneath the "Corpse" trait supposed to be?

During my playtests it was an occult musical instrument, such as a flute, but I left the wording maybe too open to interpretation. If it makes better narrative sense in your game, it could be a rod, wand, or icon from an ancient tomb-focused religion, or an object recovered from the other side of death.

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Sweet, thank you! That's what we settled on anyway, we have a corpse cowboy with a magical fiddle

That is fantastic and working as intended!

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"

 REFLEXIVE and FORCEFUL also increase your max HP. TACTICAL and CREATIVE provide no additional benefit."

Where in FIST is this the case? Idk if i'm missing something, but I thought that your HP increase is an advancement option unrelated to your 4 attributes

Ah, this means that GRASP is out of sync with the new edition of FIST.

The new edition of FIST just released, so I haven't read it in detail yet, but from a skim it looks like it disconnected HP scaling from REFLEXIVE and FORCEFUL and added War Dice.

It'll take me a few days, since I'll have to redo some layout, but I'll aim to get GRASP and my other asset packs updated within the week.

Turns out Grasp was the only asset pack that had a compliance issue with the new core book, so I was able to get it fixed much faster than expected!

Twist Points no longer scale off of attributes and now are just a different way of using War Dice.

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Sweet! thanks for replying

No worries! Thank you for spotting the bug.

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Beautiful, gonna snag these and give them my love!

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Thanks! Glad you like them!