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I really like how colourful the encounters are in this, the way the "monsters" are brought to life. And that every encounter only has N rolls! That just takes things away from the "simulation" idea which is really cool. 

Thank you!

I tend to lean more game-y, less simulation-y with my design (although I like simulation-y stuff too,) and I'm glad this one was fun!

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This is one of the best RPGs about crabs making a bus I've ever seen and that's not a joke. 

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Thank you!

Although I didn't really write this one intentionally. It kinda just evolved into the niche.

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That do be how it is. I have some more concrete thoughts I'll try to add in a bit.