In terms of resolution mechanics it doesn’t get simpler than this - all you need is your hands. But the whole thing revolves around social interaction and a hint of bluffing, and it’s great. Bite-Sized Dungeon has got the creative part of my brain whirring in the best way.
This game system is honestly inspired. So simple, yet so powerful, the decision of "how many fingers" depending on what you want, versus what you think the GM will do... Absolutely deserves to be hacked.
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In terms of resolution mechanics it doesn’t get simpler than this - all you need is your hands. But the whole thing revolves around social interaction and a hint of bluffing, and it’s great. Bite-Sized Dungeon has got the creative part of my brain whirring in the best way.
honestly great stuff , might use some form of these to make things faster for solo play with rolling 2 dice against each other
Thanks!
2 dice definitely works for solo, although it takes some of the intentionality out of the choices.
If you want a little more player control over the outcome, you could only roll for the "GM". The player chooses.
I was also thinking about the potential for solo: choose to succeed at a cost, or flip a coin and either fail with an opportunity or succeed entirely.
That's a really good modification!
This game system is honestly inspired. So simple, yet so powerful, the decision of "how many fingers" depending on what you want, versus what you think the GM will do... Absolutely deserves to be hacked.
Thank you!
Folks are absolutely encouraged to hack this. It's a fairly simple engine, so any direction folks want to take it in is valid.