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I have to say, you have done this game's Jojo inspiration due service.

In over a decade of plumbing the depths of TTRPGs past and combing through the bleeding edge of new experimental titles looking desperately for a game to fill that niche, this is easily the single most organic emulation of the unique kind of style and flow that I believe people are truly seeking when they set out to find a Jojo-inspired TTRPG.

It has already seated itself in my mind as the go-to system I'd spring at the chance to use the moment anyone from my tabletop group asked to play something even vaguely Jojo related.

Thank you!

If you're looking for JoJo style ttrpgs, I also highly recommend checking out Afromenace's JoJo TTRPG system. It was a huge inspiration for this system, to the point where I started intentionally trying to design away from it and still kept circling back to its principles.

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Disclosures:

  1. I personally know the author & helped play-test this.
  2. I hate D&D and to varying lesser degrees it’s offspring like the OSR

So I personally had fun with it. If you’re trying to branch out from D&D’s gene pool and into other genres, this is worth a look. Especially if you’re interested in cyberpunk and supers.

The Behinder system allows for a wide variety of abilities, with some guide rails in the rules to re-balance them if they’re too powerful or lackluster. Also, while the Behinder system is central to the game, Behinder-less PC’s are not only possible, but quite formidable in their own right. Gaining the versatility of extra Omens in exchange for the lack of a Behinder.

Omens, normal spent to re-roll a die, can be permanently exchanged for other benefits such as a higher economic background and thus more starting cash and higher income. Cybernetics are gained on a one-to-one basis and add powers themselves: ranging from the boring extra hit points and stat increases, to the heel bearings that let you keep pace with vehicles once you accelerate to their speed. If money or Cybernetics don’t suit the PC’s fancy, extra Origin abilities can be bought with Omens.

The various Origins rang from normal humans to preternatural such as vampires and sapient animals to the downright weird: Cryptids and Emancipated Behinders. Each one has optional drawbacks and assets that make even a mono-origin party unique: Even a party of humans, though only on a technicality. Though the setting could justify any party composition, with a random table of possible reasons why the party would know each other.

Risen Cairo, though not as terrible as the dystopia as the one I am living in, is a city of haves and have-nots. A low economic class is an easy excuse for PC’s to get into trouble, and the regular Audits of Fate prevent them from just stock piling wealth. However, PC’s with high economic backgrounds will need other motives, such as vengeance, to run amok. Thankfully Morbo’s has a step in the city’s creation which has players name a location their character is familiar with: and once again a random table of possible threats to the named locations or the city as a whole.

So yeah, I think it’s worth a Hamilton.

Oh, so I can copy and paste into the comments: but not into the fucking review box?

Get your shit together Itch.io.