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I didn't think this would be all that gouda given the presentation, but I decided I curd give it a chance. I'm happy to quell any issues folks may have about Cheese Squad. This is a real muenster of a standalone system that doesn't crumble like a Gorgonzola. It says sharp and flavorful like a creamy cheddar.

I hope you aren't feta up with these cheese puns, because they are bountiful within the text of this book. But I'll hold off for the time. CHEESE SQUAD is a standalone tactical combat system that focuses purely on positioning mini's. There's no dice involved. If a target is in range and doesn't have anything blocking it, it can be hit. It has a "Say Yes" attitude towards all rules related questions minus a few exceptions.

It's a designed to be used in conjunction with other rule systems, like that of FIST: Ultra Edition to add a little more table play to an otherwise abstracted TTRPG. There is a lot to like here. Even the absurdly photoshop'd cheeses in military stock photos grew on me. Give it a chance, you might like it. Just keep a few lactase tabs on hand.

A review of wonder and beauty. Thank you.

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YES. PLEASE.

Glad you like it!

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This is the most beautiful thing I have ever read.


Thank you.

I'm glad to hear that this has, like cheese itself, touched the hearts of many.

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Hello, How hard would it be to adapt the game to CM-less play?

Slightly tricky. Rotating the CM role would be easy, but certain key things like enemy behavior depend on the CM, and this would mean having to write out individual enemy behavior scripts to go fully CMless.

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Reading the original draft was revelatory - Reading this version with all the art is positively transcendent!! I'm definitely going to write about (and maybe hack) this game in the future!

Thank you for the kind words! And I am absolutely looking forward to seeing this Cheesed By The Squad hack!