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Truly, my least visually appealing work.

An Abomination is an experiment in TTRPG design to see if I could split one micro game in four different directions based on people's preferences for GM'd, GMless, dice heavy, dice light, etc.

Feel free to riff on this if you see anything you like.

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Somehow this inspired the excellent Finding Styles which takes the concept a step further.

Updated 13 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(8 total ratings)
Authorkumada1
Tagsbad-art, Experimental, Tabletop role-playing game

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An Abomination 5.8.22.pdf 28 kB

Comments

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(+1)

This is a great design statement and there are lots to explore here.

Thank you!

(+1)

I love it! Arranging a set of mechanics spatially like this is really clever. I'll have to remember it in my quest for ever more modular rules.

Thanks!